/*
 *  Target.cpp
 *  GLRender
 *
 *  Created by Teseo on 05.05.10.
 *  Copyright 2010 __MyCompanyName__. All rights reserved.
 *
 */

#include "WTarget.h"


WTarget::WTarget(const Point3d &position):WObject(position, 1, 10){}

void WTarget::renderOn(AbstractRenderer *renderer){
	renderer->renderObjective(this);
}

void WTarget::step(const double tau){ Q_UNUSED(tau); }
